Sep 06, 2006, 06:58 AM // 06:58
|
#1
|
Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
|
Chapter 6! O_o;
So... I'm guessing Anet already has chapter 4 visualized since they're getting the finishing touches on 3 already.
And I'm going to assume they have at LEAST a vague idea of what Chapter 5 is going to be.
So I'm not going to bother with those, I'm going straight to a suggestion for chapter 6!
Name: Guild Wars Chapter Six: Radiance
Setting: Archipelago + Underwater
New Professions:
Illuminator, contraction "I", aura color bright yellow. A caster class that is based upon enchantments, environmental effects (basically wards), and "scroll spells" that have long casting times but are potent and are classified as skills so they are harder to interrupt.
The Illuminators are the scribes and scholars of the Margonite people. While often seen buried in volumes of ancient texts or scrolls of their own creation, the Illuminators are never the less an order that are not afraid to put mind over matter in the midst of combat for the sake of their allies.
Aspirant, contraction "Ap", aura color dark purple. A melee caster class that, while initially frail, is very proficient at debuffing the opponent with the added effect of stealing a bonus which works only against that particular debuffed oppenent (or opponents) for the duration of the debuff. Would work well with the other melee "caster", Assassin, if combined with its "Siphon" spells.
The Aspirants are the most zealous order of Margonite priests who seek to unite the followers of the "True" gods (Balthazar, Dwayna, Melandru, Grenth, Lyssa) to stand against the ever present threat of darkness and chaos. They have mastered the techniques of drawing spiritual energies into themselves from their environment and foes in order to channel its power within their own bodies or into those of their team mates.
Theme: Margonite theme! You remember the Margonites? They were mentioned in the same way the Elonians were in the Crystal Desert. They build those structures that look like boats. Based on their obvious affiliation with all things marine, I figure their homeland is the perfect setting for an underwater adventure.
So here's my proposed story: the Margonite homeland is under vague threat that slowly becomes more clear just like every other stupid storyline so far. Only to make it less stupid, let's make the main villain something more... well... villainous than an undead vizier with a sexy accent and a confused spirit warrior who needs to practice his evil laugh.
Like, say, there have begun to be signs of evil activity off the coast of the Margonite homeland archipelago. There have begun to be small incursions of monsters and demons on the cities of Margonda (made up name for Margonite homeland) from somewhere off the coast. It is learned that there was once an ancient city populated by exiles from civilizations across the globe who congregated on an island just separated from the island chain of Margonda. These exiles all had one thing in common that bound them together, they had been exiled for worshipping the dark god of chaos, Menzies (Balthazer's half-brother as those of you who go to the Fissure of Woe already know). Their city was destroyed when the Margonites discovered they were attempting to summon the dark god himself into the mortal realm. Empowered with the will of the gods, the Margonites where able to invade and successfully smite the city of chaos, Menzoran, off the face of the globe using powerful scrolls imbued with the wrath of Balthazar who wished his half brother to never gain a foothold in the realm of mortals.
Now, many years after the city of chaos sank beneath the waves and the dark ceremony was interrupted, it is nearly forgotten by all but the most devout scholars of the Margonite people. However, the recent incursions of monsters seem to be seeking ancient artifacts and texts of great power, and it becomes clear during the first missions that they are after a sealed tome of chaos, stolen from the high priests of Menzies during the raid, that is fiercely guarded by the Margonite people as it is not yet within their power to destroy its cursed pages. The early missions within the Margonite cities, libraries, and temples, are ultimately a failure in that the tome is successfully stolen by the followers of Menzies who plan to use it to complete the unfinished summoning ritual.
When the thieves are pursued by the heroes, it is learned that there will be much difficulty in retrieving the cursed tome. The dark forces have long ago seeped into the sunken halls of the city, unbeknownest to the averted eyes of the gods, and begun to revive the bastion of evil known as Menzoran. The heroes must first figure out a way to survive underwater (kind of like the ascension/closer to the stars) so that they can then find a way to break through the magical barrier surrounding the sunken city and stop the forces of chaos before they are able to summon the dark god himself (obviously you are too late in the final mission and a mortal incarnation of Menzies himself is the final boss).
So the first missions will be learning what is going on then trying to stop the thieves of the cursed tome of Menzies. Then the next group of missions will be seeking and completing the methods of gaining the ability to survive underwater, Imbuement. The heroes become Imbued with the essence of a whirlpool beast by drawing it out and bathing in its blood, allowing you to move and breath freely underwater. Then the next group of missions will be finding a way to penetrate the magical barrier of sunken Menzoran, by assaulting the heavily guarded spires that power the barrier, resulting in the barrier dropping and the city resurfacing. Finally the last group of missions will be the raiding of Menzoran and the defeat of Menzies along with the tome of chaos.
You like? You hate? You feel so apathetic you don't want to respond? Let me know! Unless it's the third one, I guess...
Last edited by Vicks; Sep 06, 2006 at 07:36 AM // 07:36..
|
|
|
Sep 06, 2006, 07:03 AM // 07:03
|
#2
|
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
|
Sounds kickass :P
|
|
|
Sep 06, 2006, 07:33 AM // 07:33
|
#3
|
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
|
How will GW work with water? We don't have underwater! The closest thing to underwater is The Deep
|
|
|
Sep 06, 2006, 07:35 AM // 07:35
|
#4
|
Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
|
Give them some credit. I think they're smart enough to figure out a way to do the underwater graphics during the long time before Chapter 6 comes out. Heck, who says my suggestion has to be chapter 6? I say it can be a suggestion for a nonspecific chapter in the relative future if I want to!
|
|
|
Sep 06, 2006, 08:46 AM // 08:46
|
#5
|
Krytan Explorer
Join Date: May 2006
Location: Antioch, CA
Profession: R/
|
maby you could even make it your self and submit it to anet get a kickass job and make lots of money
p.s. i get 2% of al lyour earnings for suggesting this to you
|
|
|
Sep 06, 2006, 09:25 AM // 09:25
|
#6
|
Lion's Arch Merchant
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Veneratio Tutela
Profession: R/Me
|
Not a bad idea, good storyline, well thought out, especially the fact that we lose something for once instead of always seemingly winning.
|
|
|
Sep 06, 2006, 02:05 PM // 14:05
|
#7
|
Furnace Stoker
|
This is a bit earlier... But, by chapter 5 I want to see other things then the same old game mechanics. I'd like to see whole parts of the game revamped, new mechanics introduced (Good and Bad meter, Property, Jobs..), Not to the mention I'm waiting for them to upgrade their engine. Whats the point in me getting a duel core processor, new PCI Express motherboard, and the latest AGP Nvidia card I can find. If it'll only make GW look a -little- better, since its already maxed out. I'm sorry if they want to stay true and be able to run on older computers, but times are changing and games that look like GW are getting outdated fast. I want more lighting effects, dynamic filtering, more bump mapping. Screw getting 2 new professions, and a new campaign that'll make you eat the same pot of stew everytime.
|
|
|
Sep 06, 2006, 06:27 PM // 18:27
|
#8
|
Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
|
Quote:
Originally Posted by Song Rui
Illuminator, contraction "I", aura color bright yellow. A caster class that is based upon enchantments,
Dervish'd
"scroll spells" that have long casting times but are potent and are classified as skills so they are harder to interrupt.
Ritualist'd
Just pointing out its been done before.
|
Is that all? Please. You can pull a solution to this out of a magik haat. Illuminator Aura color can be beige.
Also, Ritualist has nothing remotely like scroll spells... It's true that Weapon Spells are like enchantments only not classified as enchantmenst to make them harder to remove, but I clearly mentioned interruption and not removal. Weapon spells and Item Spells and Binding Rituals can all be interrupted normally by spell interruptions last I checked.
Quote:
Originally Posted by floppinghog
this is all nice and all, but its just speculating on nothing, so stop posting this shit as it holds no ground. we have enough kids running around thinking everything they read is true.
|
It's their fault for being unable to read the first 3 sentences of my post which very explicitly state that this is merely my own creation or to notice the fact that this is in the SUGGESTIONS forum.
Last edited by Vicks; Sep 06, 2006 at 06:30 PM // 18:30..
|
|
|
Sep 07, 2006, 04:47 AM // 04:47
|
#9
|
Frost Gate Guardian
Join Date: Aug 2006
Profession: A/E
|
Quote:
Originally Posted by Vicks
Binding Rituals can all be interrupted normally by spell interruptions last I checked.
|
Rituals cannot be interrupted by spell interrupts. This includes both the Binding Rituals of the Ritualist and the Nature Rituals of the Ranger.
I like the class names.
|
|
|
Sep 07, 2006, 04:30 PM // 16:30
|
#10
|
Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
|
Quote:
Originally Posted by Nevin
Whats the point in me getting a duel core processor, new PCI Express motherboard, and the latest AGP Nvidia card I can find. If it'll only make GW look a -little- better, since its already maxed out.
|
Once you get that PCI Express Motherboard and AGP graphics card working together..call me...I want to know how you did it
The idea is great and fits in with the suttle hints Anet puts in to lead to new stories.
I like the fact that you went back to your concept class in this...smooth.
Would like to see more on the Aspirant.
|
|
|
Sep 07, 2006, 07:46 PM // 19:46
|
#11
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
|
ooooo I like it
and also, what person over 12 years old would believe the guild wars stories, they're old enough to get a commonsense.
|
|
|
Sep 08, 2006, 03:09 AM // 03:09
|
#12
|
Wilds Pathfinder
|
Quote:
Originally Posted by Nevin
This is a bit earlier... But, by chapter 5 I want to see other things then the same old game mechanics. I'd like to see whole parts of the game revamped, new mechanics introduced (Good and Bad meter, Property, Jobs..), Not to the mention I'm waiting for them to upgrade their engine. Whats the point in me getting a duel core processor, new PCI Express motherboard, and the latest AGP Nvidia card I can find. If it'll only make GW look a -little- better, since its already maxed out. I'm sorry if they want to stay true and be able to run on older computers, but times are changing and games that look like GW are getting outdated fast. I want more lighting effects, dynamic filtering, more bump mapping. Screw getting 2 new professions, and a new campaign that'll make you eat the same pot of stew everytime.
|
How about we keep the graphics as they are, or maybe make the lowest setting even lower (for all the people currently experiencing lag) and then just improve the max graphics? I too think that GW graphics are slowly being outdated, but I don't think we need to improve all the graphics and make the people that are already lagging to experience more lag....not everyone can afford the things you can...
Anyway...
/signed....I would really like an underwater-like theme, no matter how it's done.
|
|
|
Sep 08, 2006, 04:47 AM // 04:47
|
#13
|
Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
|
/signed
looks cool and is much better then other storylines
|
|
|
Sep 08, 2006, 11:47 AM // 11:47
|
#14
|
Jungle Guide
|
Nice ideas. But I think coming up with in depth ideas like this is almost like independent fiction writing, based and inspired by GW.
|
|
|
Sep 08, 2006, 02:00 PM // 14:00
|
#15
|
Banned
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
|
Quote:
Originally Posted by Vicks
Give them some credit. I think they're smart enough to figure out a way to do the underwater graphics during the long time before Chapter 6 comes out. Heck, who says my suggestion has to be chapter 6? I say it can be a suggestion for a nonspecific chapter in the relative future if I want to!
|
haha if they really want do underwater graphics..i suggest getting Nivida for help!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:19 PM // 14:19.
|